AI Insights · Timothy · June 2022
Top 5 Superhero Games in Central America: Q2 2022 Performance
Explore the performance trends of the top 5 superhero games in Central America during the second quarter of 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 superhero games in Central America showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the performance metrics for these games based on data from Sensor Tower.
Stickman Dragon Fight - Super from Azura Global saw fluctuating weekly downloads, starting at 54.7K in the last week of March and gradually decreasing to 27.9K by the end of June. The weekly revenue peaked at $203 in early May and ended at $87 in the last week of June. Active users also showed a downward trend from 93K at the end of March to 51.4K by late June.
Miraculous Ladybug & Cat Noir by CrazyLabs LTD maintained a stable weekly revenue around the $600-$800 range, ending at $629 in late June. Downloads fluctuated, peaking at 52.8K in early April but dropping to 26.7K by the end of June, before a spike to 37.7K in the final week. Active users started at 350.9K in late March, dipped to 251.4K in mid-June, and bounced back to 284.5K by the end of June.
Iron Suit: Superhero Simulator from CASUAL AZUR GAMES displayed a varied download pattern, starting with 53.4K in late March, peaking at 105.4K in early April, and ending at 24.4K in late June. Revenue was minimal, peaking at $12 in mid-May. Active users peaked at 102.8K in early April but declined to 38.8K by the end of June.
Miami Rope Hero Spider Games by Newry experienced a steady download rate, peaking at 34.6K in mid-April and ending at 20.3K in late June. Revenue remained negligible, with a peak of $10 in late May. Active users showed a slight decline from 56.4K in late March to 45.2K by the end of June.
Rope Hero: Vice Town from Naxeex Action & RPG Games had a consistent download pattern, peaking at 36.5K in late May, and ending at 26.3K in late June. Revenue remained modest, peaking at $69 in late May. Active users fluctuated around 220K-250K, ending at 227.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.